Disney 'game feel' design document
A downloadable design document
University assignment. December 2020
Sixteen-page design document expanding on the 'game feel' of Treasure Travels (https://mortimer.itch.io/disney-gdd)
Disney’s brand is extremely important to them and this is at the forefront of their development strategy. Disney Mobile would like a match three style game that combines all of their properties. It must feature no violence and must have something that makes the game stand out from all the other match three games on the market. The game can be monetised but only in a way that would be suitable for younger audiences. Innovative thinking here would be excellent.
Write a briefing document (max 2000 words) focusing on game feel, showing how that element would be focused on in the request.
The work should be targeted INTERNALLY as if the work is going to be made, i.e. targeted at a team producing the work in the manner of a focused design document.
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